Image by gettyimages.com By Thomas Burg
Staff Writer Everyone has heard of virtual reality, whether in the news, a movie or using the product itself, everyone has heard of it. With all this talk of how it is a “Big new leap in technology,” but how does this affect the average consumer? One major industry in the world is movies, and soon the average moviegoer may be standing in the movie themselves. "I couldn't jump," CNN interviewee says after being put in a virtual reality and asked to step off a cliff, and this shows a lot, like the fear and emotion this new level of tech could provide to movies, and even to touring the world. Tour France or the Moon from your bedroom as you wobble around like a duck as your senses are confused. Even roller coasters can use virtual reality, strap a headset on and go screaming through the air in a plane with no control, and this is already being done. The Six Flags Magic Mountain outside Los Angeles, you go flying through a city fighting aliens as the coaster does loops and turns. "It's crucial to have the virtual reality ride precisely synced to the real ride," Thomas Wagner said, CEO of VR Coaster, the company who made the VR system for six flags, "And to combine it with a coaster that delivers motion, G-forces, zero-gravity moments, it's a totally new kind of attraction." For how complex and fun this sounds, it is actually cheap, the HTC Vive going for $799 a pop, a Google Cardboard can use a phone for virtual reality at as cheap as $10, so there is no reason not to try. 5/14/2016 02:51:21 am
One major industry in the world is movies, and soon the average moviegoer may be standing in the movie themselves. Comments are closed.
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